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Insights for your whole class.

Students play math games on class tablets. You see one row per student, and which areas the class needs to focus on. You will also see insights for students who continue to practice at home.

The class fact map.

Visualize fluency per student, grouped by question type. Utilize common trends across students to plan activities or small focus groups.

Room 12 is a made-up sample class with made-up students.

Fluent (85% or more)Getting thereStuckNot reached yet

L1L2L3L4L5L6L7L8
StudentAdding past 10Subtraction that goes below 10Doubles, and doubles plus oneOdd or evenAddition and subtraction up to 20Addition and subtraction up to 20, mixedCounting by 5s, 10s and 100sRows of dots (arrays)Adding and subtracting tensJump to the next tenAcross a tenAdding or subtracting 9 or 8Two-digit addition and subtraction, no carrying or borrowingTwo-digit addition and subtraction, one neat carry or borrowTwo-digit additionTwo-digit subtractionHundreds, tens and onesWhich is bigger, up to 1000
Avery
Beck
Cleo
Dev
Eli
Farah
Gus
Hana

Sample class (made up), 8 of 22 students shown.

What you get.

  • Free for teachers

    Free for teachers. Verify with a school email, or ask us. Making a class, seeing your students' progress and printing sheets cost nothing, and there is no trial. No school email? Sign in, then ask us to verify you at extracreditmath.org/teachers/verify. The games are free, with no ads and no in-game purchases.
  • Focus on specific areas

    You have granular control over the question types for each student. Some students may be best suited to automatically progress through the Common Core levels. Others may need to focus on a specific skill, like addition and subtraction below 20, adding 10s, etc. You can configure all of this for each student individually.
  • Common Core standards

    The questions are aligned to the Common Core State Standards for math and run from kindergarten through 5th grade. See every level and standard.
  • Whole-class and per-student insights

    Easily visualize who is ready to move up, who needs a hand, and which areas the class as a whole needs to focus on.

Set up your class.

  1. Make a class

    Sign in, make a class, pick its grade and add your students' first names.

  2. Print the cards

    Print the picture cards and the send-home sheet from your class page before the first day.

  3. Set up the tablets

    On each tablet, open Extra Credit, tap Classroom tablet and type the class code from your class page. One code sets up every tablet in the class.

  4. Students sign in

    Each student taps their name, then their two secret pictures from their printed card. Any student can use any tablet, and their progress follows them.

Each tablet needs the app installed first.

Extra Credit is in a free test before it reaches the app stores. Join the test to put it on a phone or tablet.

The app is called Extra Credit: Math Games.

Join the free test

At home, each phone or tablet keeps one save. In a classroom, set tablets up with the class code and any student can sign in with their name and secret pictures.

  • Class code: one code for all classroom tablets.
  • Family code: lets a parent join their child from home.
  • Save code: one per student, on the send-home sheet.

At the end of the year.

The website prints a send-home sheet with a cut-out for each student. Each cut-out holds the app's save code for that student, so a parent at home can keep going over the summer and their progress will not be lost.

Is your school's IT person asking?

The page for IT lists the app names, the web addresses to allow, what the games do and do not collect, and a short privacy summary for the U.S. children' privacy law (COPPA).

Open the page for IT